| Computer Systems Technology - Digital Processing | | |
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School | British Columbia Institute of Technology | | |
Location | Burnaby, BC, Canada | | |
School Type | College | | |
School Size | Full-time Undergraduate: 18,147
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Degree | Diploma | | |
Honours | | | |
Co-op | | | |
Length | 2 Year(s) | | |
Entry Grade (%)* | | | |
Prerequisites | - Grade12 English
- Grade12 Principles of Mathematics or Grade12 Precalculus or Grade12 Applied Mathematics
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Prerequisites Notes | Applicants must have: two years of education in English in an English-speaking country with one of the following: English 12 (67%) or 3.0 credits of post-secondary English, humanities or social sciences (67%) from a recognized institution; and one of the following: Principles of Mathematics 12 (67%) or Applications of Mathematics 12 (73%) or Pre-Calculus 12 (67%). Note: Foundations of Mathematics 12 is not acceptable. | | |
Cost | Cost shown is for the first year of study. | | |
Scholarships | | | |
Description | BCIT's Computer Systems Technology (CST) two-year diploma program combines computer systems theory with hands-on practical experience in software development. You'll learn software engineering and programming from industry professionals, and gain experience working on real projects, from concept to deployment. In second year, specialty options add depth and further hone your skills. The CST diploma is a widely-recognized credential that is highly regarded by employers. Graduates emerge with the well-rounded skills essential for a career analyzing, designing, and developing software solutions.
The Digital Processing option focuses on the development of digital image, video, and audio systems especially as it relates to gaming. Emphasis is placed on development of tools for new media applications. Topics include image processing, fundamentals of audio and video streams, 3D gaming environments using DirectX, and performance improvement with concurrent programming and MMX/SSE. Various techniques are studied for making filters (Finite Impulse Filters, Infinite Impulse Filters, Gausian smoothing, First-Order and 2nd-order edge-detection), morphing and warping techniques, compression (JPEG, MPEG, Wavelets), mirrors, and picking in 3D worlds. Advanced projects are usually drawn from IEEE papers such as template matching, face recognition, image stitching, and others. Team projects in game development on phones/tablets and the PC are encouraged.
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